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about (english) | about
(german)
neegeh
now - the only word for a definite point in time in the language
of the
Micmac-Indians, who otherwise see time as an indefinite circle.
the movie
script, producers, directors, postproduction:
Andreas Gessl, David Zuderstorfer
shooting (Studio Brains & Pictures, Tullnerbach / Vienna):
14.-16.April 2004
production:
DigiBeta, 16:9
Motion Control:
Mark Roberts Milo
finished:
Oktober 2004
length:
4min50s
background
'neegeh' is the practical part of the diploma thesis of Andreas
Gessl and David Zuderstorfer (graduating from the University
of Applied Sciences Hagenberg in 2004, course of studies: media
technology and design).
'neegeh' is an animated shortmovie, combining greenbox-shots of
the actress Aysegül Yüksel with an animated environment
using a motion control system. Georg Riha (head of Brains
& Pictures) did let us use his studio, his motion control
unit 'Milo' (Mark Roberts)
and his cameras, Light & Grip Dopplinger
supported us with light equipment and the artists of Noisia
created the music for 'neegeh' - thanks a lot!

intention
The intention was to to dissociate from a side-taking coverage as
some media do (this is "black", this is "white"),
so we planed to show both sides of one person (in the case of 'neegeh'
it's a victim and a commiter) at the same time (using multipassing-shots
we show both sides (for / after the metamorphosis) of the only role
in 'neegeh').

title
The language of the Micmac, an ancient Native American tribe, doesn't
know time as we do. Just as day and night or the seasons of the
year everything is recurring which makes a linear perspective on
time obsolete. A before or an after simply doesn't exist. Still,
there is a word for now: neegeh.
The movie shows a situation without escape. The story takes place
"now" (not before, not after).
story line
The movie starts in the middle of the plot and shows 1 actress in
1 role 2 times at the same time when the movie tells the story forward
and reverse and the role interacts with her other self (using the
motion control system we could use multipassing shots with a moving
camera).
Furthermore the whole plot is a loop (the flying grain) - there
are always consequences, action and reaction.
The camera-moves of the motion control unit where shot twice (multipassing,
once forward and once reverse), afterwards the shots of our actress
where composited with an animated environment. Due to this complex
story line and technical work we did put lots of energy and work
in this movie (starting with a detailed production plan - preproduction
is everything) and hope you enjoy 'neegeh'.
We appreciate your opinion and feedback in the guestbook!
Andreas Gessl and David Zuderstorfer, 2004

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